全球领先的新经济产业第三方数据挖掘与分析机构
关于“休闲娱乐”的报告
艾媒咨询 | 2026年中国单身经济市场发展状况与用户行为调查数据
总体而言,悦己型消费已成为中国消费市场的核心增长动力,而单身群体正是这一趋势的主要推动者。全球领先的新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2026年中国单身经济市场发展状况与用户行为调查数据》显示,当前单身消费者对专属产品/服务的需求更聚焦于核心功能与使用效率,同时兼顾成本效益,反映出单身群体务实、高效的消费理念,个性化、社交等附加属性的关注度相对靠后。单身群体既追求个性化适配,也注重性价比与获取便捷性,相关业态可针对性布局产品矩阵以覆盖不同需求。
当前单身经济相关产品服务核心痛点集中在性价比、需求适配度及品类丰富度上,反映出供给端对单身人群需求的精准匹配不足,同时价格感知偏差也制约消费体验,行业需从需求洞察、产品创新及定价策略上优化调整。
艾媒咨询分析师认为,单身群体对自我提升、体验型消费的偏好凸显,休闲娱乐、家居生活等领域也有较高潜力,整体呈现出注重个人成长与生活品质的消费趋势,相关领域的市场布局可侧重贴合单身群体的个性化需求。单身群体消费升级需求呈现多元务实特征,既注重性价比这类核心消费诉求,也对智能化、健康化等品质型需求关注度较高,反映出单身经济正从基础消费向品质化、个性化、体验化的复合方向升级。
Overall, self-reward consumption has emerged as a core growth driver of China’s consumer market, with single consumers serving as the primary propellant of this trend. The latest "Survey Data on the Development of China’s Singles Economy Market and User Behaviors in 2026" released by iiMedia Research, a world-leading third-party institution specializing in new economy data mining and analysis, modern single consumers prioritize core functionality and service efficiency alongside cost-effectiveness when purchasing tailor-made products and services, embodying their pragmatic and result-oriented consumption philosophy, while supplementary attributes including personalization and social interaction rank lower in their consideration. As single shoppers pursue customized solutions alongside cost performance and easy access, relevant businesses may develop targeted product portfolios to satisfy diversified demands.
Key pain points of existing singles-economy products and services mainly lie in cost performance, demand matching and product diversity, revealing inadequate alignment between market supply and singles’ actual needs. In addition, inconsistent price perception undermines overall consumption experience, requiring industrial players to optimize demand research, product innovation and pricing strategies.
iiMedia Research analysts note that single consumers show a prominent inclination toward self-improvement and experiential consumption, while sectors such as leisure & entertainment and home living boast robust development potential. Generally, singles’ spending trends center on personal advancement and improved quality of life, enabling relevant industries to tailor market planning to their personalized requirements. Driven by diversified and pragmatic consumption upgrading, singles attach great importance to fundamental concerns like cost performance as well as premium-oriented demands covering intelligence and health, which indicates the singles economy is evolving from basic daily spending toward an integrated development featuring high quality, customization and immersive experience.艾媒咨询 | 2025年中国肉制休闲零食行业发展状况与消费行为调查数据
在健康化趋势与即食需求的双重推动下,中国肉制休闲零食行业保持增长态势,消费场景也逐步从传统零食向户外休闲、佐餐搭配等多维度延伸。根据全球领先的新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国肉制休闲零食行业发展状况与消费行为调查数据》显示,2024年中国肉类产量达到9779.90万吨;2025年中国休闲食品行业规模为11804亿元,2027年预计将达到12378亿元。中国肉类产量的持续增长为肉制休闲零食行业提供了充足的原料保障与成本优化空间,上游供给扩容直接助推即食肉制品创新升级。企业应把握原料优势,深耕产品研发与品质提升,以满足消费者对高品质肉制零食的增量需求。
在2025年中国消费者购买肉制休闲零食时,最关注的因素是味道口感是否喜欢,占比高达49.73%。其次是价格是否合理,占比45.27%。消费场景集中于“休闲娱乐”,如追剧、游戏等,占比达70.68%;“朋友聚会”场景也较为常见,占53.78%。反映出该品类以满足日常休闲与社交需求为主。这表明当前消费者的决策仍以感官满足与性价比为核心导向,显示肉制零食的“休闲属性”与“情感陪伴”功能突出。企业需在优化风味与成本控制的基础上,进一步围绕高频的居家娱乐及社交场景进行产品创新与精准营销,以巩固消费黏性。
艾媒咨询分析师认为,未来中国肉制休闲零食行业将呈现以下发展趋势。一是健康化升级加速,低脂、低钠、高蛋白产品受到青睐,清洁标签与功能性添加成为创新重点;二是风味与形态持续多元化,地域特色与国际口味融合,满足消费者尝鲜需求;三是消费场景进一步细分,除了休闲娱乐与社交场景外,运动健康、办公室补给等场景渗透加深;四是品牌竞争转向供应链把控与可持续能力,可追溯原料与环保包装将逐渐成为行业标配。
Driven by the dual forces of health trends and the demand for ready-to-eat products, the Chinese meat-based snack industry has maintained a growth momentum, with consumption scenarios gradually expanding from traditional snacks to multiple dimensions such as outdoor leisure and meal accompaniments. According to the latest "2025 China Meat-Based Snack Industry Development Status and Consumer Behavior Survey Data" released by iiMedia Research (iimedia.cn), a leading third-party data mining and analysis agency for the new economy industry, China's meat production reached 97.799 million tons in 2024; the scale of China's snack industry is expected to be 1.1804 trillion yuan in 2025 and 1.2378 trillion yuan in 2027. The continuous growth of China's meat production provides sufficient raw material guarantees and cost optimization space for the meat-based snack industry, and the expansion of upstream supply directly promotes the innovation and upgrading of ready-to-eat meat products. Enterprises should leverage the raw material advantages, focus on product research and development and quality improvement, to meet the increasing demand for high-quality meat-based snacks from consumers.
When Chinese consumers purchase meat-based snacks in 2025, the most concerned factor is whether they like the taste and texture, accounting for as high as 49.73%. The second factor is whether the price is reasonable, accounting for 45.27%. The consumption scenarios are mainly concentrated in "leisure and entertainment", such as watching TV series and playing games, accounting for 70.68%; "friend gatherings" are also common, accounting for 53.78%. This reflects that the category mainly meets the daily leisure and social needs. This indicates that current consumers' decisions are still centered on sensory satisfaction and cost-effectiveness, highlighting the "leisure attribute" and "emotional companionship" functions of meat-based snacks. Enterprises need to optimize flavors and cost control, and further carry out product innovation and precise marketing around frequent home entertainment and social scenarios to consolidate consumer stickiness.
Analysts from iiMedia Research believe that the following trends will emerge in the Chinese meat-based snack industry in the future. First, the pace of health upgrades will accelerate, with low-fat, low-sodium, and high-protein products favored, and clean labels and functional additives becoming the focus of innovation; second, flavors and forms will continue to diversify, with the integration of regional characteristics and international flavors to meet consumers' desire for novelty; third, consumption scenarios will be further segmented, with the penetration of scenarios such as sports and health, and office supplies deepening in addition to leisure and entertainment and social scenarios; fourth, brand competition will shift to supply chain control and sustainable capabilities, with traceable raw materials and eco-friendly packaging gradually becoming industry standards.艾媒咨询 | 2025年中国按摩椅行业发展状况及消费行为调查数据
近年来,伴随居民收入增长、消费结构升级以及健康理念的增强,中国按摩椅行业市场规模稳步扩张。根据全球领先的新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国按摩椅行业发展状况及消费行为调查数据》数据显示,中国大健康产业整体营收呈现持续增长态势。2014年中国大健康产业整体营收为2.5万亿元,2015年增长至2.8万亿元,随后增长步伐稳健,2024年达到9.0万亿元,预计2025年进一步增长至9.3万亿元。未来,在消费升级和产业创新驱动下,中国大健康产业整体营收有望继续保持增长趋势。在2025年中国消费者使用智能按摩椅原因中,缓解疲劳的占比最高,达到44.53%;其次是日常按摩保健,占比为41.00%。这说明消费者使用智能按摩椅主要是为了缓解疲劳和日常保健。在2025年中国消费者认为家用按摩椅应具备的功能中,人体工学功能和拉伸阻力带占比均为51.74%,是最受消费者欢迎的两个家用按摩椅功能,这都与提升按摩椅的舒适度和针对性治疗相关。旋转升降功能占比42.04%,位列第三,表明用户对按摩椅高度可调的需求较高。在2025年中国消费者认为家用按摩椅可改进方面中,按摩椅的体积或占地面积最受关注,占比高达47.26%;其次是按摩椅的使用体验,占比为46.27%。综上可知,消费者对按摩椅的空间占用、使用体验有较高要求,企业应重点优化这些方面以满足市场需求。艾媒咨询分析师认为,未来中国按摩椅行业将呈现三大趋势:技术上,AI与大数据深度应用,通过用户身体数据分析提供定制化按摩方案,或与医疗机构合作开发康复产品;市场布局方面,随着一线城市市场饱和,三、四线城市及办公楼、新能源充电站等新兴场景将成增长新引擎,推动市场渗透率提升;消费理念层面,消费者健康意识增强促使按摩椅从“奢侈品”向“健康刚需”转型,企业需优化产品功能与质量,针对不同消费群体制定差异化营销策略以抢占市场先机。
In recent years, along with the growth of residents' income, the upgrading of consumption structure and the strengthening of health concepts, the market size of the massage chair industry in China has steadily expanded. According to the latest "The development status and consumer survey data of China's massage chair industry in 2025" released by iiMedia Research, a globally leading third-party data mining and analysis institution for the new economy industry, the overall revenue of China's big health industry shows a continuous growth trend. In 2014, the overall revenue of China's big health industry was 2.5 trillion yuan. It increased to 2.8 trillion yuan in 2015 and then grew steadily, reaching 9.0 trillion yuan in 2024. It is expected to further increase to 9.3 trillion yuan in 2025.In the future, driven by consumption upgrade and industrial innovation, the overall revenue of China's big health industry is expected to continue to grow. Among the reasons why Chinese consumers use smart massage chairs in 2025, the proportion of relieving fatigue is the highest, reaching 44.53%. The second is daily massage health care, accounting for 41.00%. This indicates that consumers mainly use smart massage chairs to relieve fatigue and for daily health care. In 2025, among the functions that Chinese consumers believe home massage chairs should have, ergonomic functions and stretch resistance bands each account for 51.74%, making them the two most popular functions among consumers. These are all related to enhancing the comfort of massage chairs and targeted treatments. The proportion of the rotating lifting function is 42.04%, ranking third, indicating that users have a high demand for adjustable height of massage chairs. Among the aspects that Chinese consumers thought could be improved on home massage chairs in 2025, the volume or floor space of massage chairs was the most concerned, accounting for as high as 47.26%. The second aspect is the user experience of massage chairs, accounting for 46.27%.As can be seen from the above, consumers have high requirements for the space occupation and user experience of massage chairs. Enterprises should focus on optimizing these aspects to meet market demands. Analysts from iiMedia Research believe that the Chinese massage chair industry will present three major trends in the future: Technically, the in-depth application of AI and big data, providing customized massage solutions through the analysis of users' body data, or cooperating with medical institutions to develop rehabilitation products; In terms of market layout, as the markets in first-tier cities become saturated, emerging scenarios such as third - and fourth-tier cities, office buildings, and new energy charging stations will become new growth engines, driving up market penetration rates. At the level of consumption concepts, the enhanced health awareness of consumers has prompted massage chairs to transform from "luxury goods" to "essential health needs". Enterprises need to optimize product functions and quality, and formulate differentiated marketing strategies for different consumer groups to seize market opportunities.艾媒咨询 | 2025年中国云游戏消费行为调查数据
随着云游戏技术突破,其应用场景持续扩展,覆盖以移动端、主机跨平台联动为代表的设备革新领域,以订阅制、按需付费为核心的消费模式创新领域,以及画质增强、社交互动等功能升级领域。根据全球新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国云游戏消费行为调查数据》数据显示,58.23%的云游戏用户每周保持3-5天高频次游戏行为,其中手机以55.78%的占比成为核心设备载体,印证移动化趋势。消费层面,67.97%用户形成付费习惯,年均21-50元的中等消费区间占比29.15%,65.42%用户倾向单买时长制的灵活付费模式。用户选择云游戏的核心动因集中于硬件要求降低,但体验痛点同样突出:58.76%用户将游戏流畅度列为首要关注点,延迟、卡顿等技术问题直接影响留存率。此外,34.79%用户强烈呼吁延长免费体验时长,55.07%期待内置游戏工具功能以提升操作便利性。艾媒咨询分析师指出,云游戏平台需重点优化服务器承载能力与网络传输效率,建立分级付费体系满足差异化需求,同时开发实时攻略推荐、智能阵容匹配等辅助工具。建议通过延长新手福利期、强化社交属性等方式提升用户粘性,结合AI技术预判卡顿节点实现动态资源调配,从而在体验升级中推动行业可持续发展。
With the breakthrough of cloud game technology, its application scenarios continue to expand, covering the field of device innovation represented by mobile terminal and host cross-platform linkage, the field of consumption model innovation with subscription system and pay on demand as the core, and the field of function upgrading such as picture quality enhancement and social interaction. According to the latest "Survey data of consumer behavior in China's cloud gaming in 2025" released by iiMedia Research, a third-party data mining and analysis institution in the global new economy industry, 58.23% of cloud game users maintain frequent gaming behavior 3-5 days a week. Among them, mobile phones accounted for 55.78% as the core device carrier, confirming the mobile trend. At the consumption level, 67.97% of users formed a paying habit, the average annual consumption range of 21-50 yuan accounted for 29.15%, and 65.42% of users tended to buy a single time system of flexible payment model. The core motivation for users to choose cloud games is focused on reducing hardware requirements, but the experience pain point is also prominent: 58.76% of users listed game fluency as the primary concern, and technical issues such as latency and stalling directly affect retention. In addition, 34.79% of users strongly called for extending the duration of free play, and 55.07% expected the built-in game tool function to improve the convenience of operation. iiMedia Research pointed out that cloud game platforms need to focus on optimizing server carrying capacity and network transmission efficiency, establish a tiered payment system to meet differentiated needs, and develop auxiliary tools such as real-time strategy recommendation and intelligent lineup matching. It is suggested to enhance user stickiness by extending the welfare period of novicars and strengthening social attributes, and realize dynamic resource allocation by combining AI technology to predict the clocken node, so as to promote the sustainable development of the industry in the experience upgrade.艾媒咨询 | 2025年中国电视剧行业市场消费行为调查数据
随着在线视频平台的快速发展,中国电视剧消费模式呈现显著特征,用户行为偏好与行业生态紧密关联。根据全球新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国电视剧行业市场消费行为调查数据》数据显示,在线视频平台以66.54%的观看占比主导用户收视场景,其中爱奇艺以48.05%的平台偏好率成为市场首选。从内容消费习惯看,50.18%的观众日均观看时长为1-2小时,36.54%的用户以“娱乐、打发时间”为核心观看诉求。在内容形态选择上,爱情、都市题材以33.58%的偏好度占据类型榜首,反映现实主义题材的持续吸引力。剧集体量方面,55.19%的观众倾向20-30集中等长度作品,体现市场对叙事紧凑性与内容深度的平衡需求。艾媒咨询分析师认为,当前电视剧消费已形成“内容质量-平台生态-用户粘性”的闭环体系。建议行业参与者重点强化三方面能力建设:一是深耕爱情、都市等核心赛道的同时拓展多元题材创新,二是优化20-30集剧集的叙事结构与排播策略以适配观众习惯,三是通过会员权益分级与独家内容矩阵提升付费转化效率。
With the rapid development of online video platforms, the consumption pattern of Chinese TV dramas shows significant characteristics, and user behavior preferences are closely related to the industry ecology. According to the latest "Survey data of Chinese TV drama industry market consumption behavior in 2025" released by iiMedia Research, a third-party data mining and analysis institution in the global new economy industry, online video platforms dominated user viewing scenes with 66.54% of viewing. Among them, iQiyi became the first choice in the market with a platform preference rate of 48.05%. From the perspective of content consumption habits, 50.18% of viewers watch 1-2 hours per day, and 36.54% of users take "entertainment and killing time" as the core viewing appeal. In the choice of content form, love and urban themes occupy the top of the category with 33.58% preference, reflecting the continuous appeal of realistic themes. In terms of drama volume, 55.19% of the audience prefer 20-30 episodes of equal length, reflecting the market's demand for balance between narrative compactness and content depth. iiMedia Research believe that the current TV series consumption has formed a closed-loop system of "content quality - platform ecology - user stickiness". It is suggested that industry participants focus on strengthening the capacity building in three aspects: first, expand the innovation of diversified themes while deeply cultivating the core track such as love and city; second, optimize the narrative structure and scheduling strategy of 20-30 episodes to adapt to audience habits; third, improve the efficiency of payment conversion through the classification of member rights and exclusive content matrix.艾媒咨询 | 2025年中国线下KTV市场消费行为调查数据
随着线下娱乐业态的加速升级,KTV消费场景呈现多元化发展趋势,主要覆盖以智能点歌系统、沉浸式体验设备为代表的技术革新领域,以生日派对、企业团建为核心的社交聚会领域,以及结合餐饮定制、主题包厢等增值服务的复合消费领域。根据全球新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国线下KTV市场消费行为调查数据》数据显示,56.34%的消费者选择线下KTV作为主要娱乐方式。在消费频率上,48.60%的消费者选择“偶尔”前往,而月均消费2-3次的群体占比达54.17%,反映出中低频次仍是主流。社交属性显著影响用户行为,51.81%的消费者偏好与朋友同行,6-10人规模的聚会占比最高(43.47%),显示其作为群体社交场景的核心地位。从消费偏好来看,44.86%的消费者选择2-3小时的黄金消费时长,单次消费集中在101-300元区间。曲库选择呈现代际特征,流行歌曲和90年代经典构成核心歌单,折射出消费者怀旧与潮流并存的消费心理。尽管41.25%的消费者将KTV作为娱乐放松的首选,但行业仍面临挑战。48.28%的消费者因“新兴娱乐方式增多”分流需求,同时40.42%的用户指出隔音效果差是最大痛点。硬件设施与环境优化成为首要改进方向。艾媒咨询分析师认为,行业需重点强化差异化竞争力:通过升级沉浸式音响设备、优化空间隔音设计提升体验,同时开发主题包厢、餐饮融合等增值服务以增强用户粘性。此外,针对年轻群体偏好灵活匹配时段定价策略,结合智能点歌系统优化歌单推荐算法,或将成为线下KTV突围新兴娱乐业态竞争的关键路径。
With the accelerated upgrading of offline entertainment formats, KTV consumption scenes show a diversified development trend, mainly covering the field of technological innovation represented by intelligent song on-demand systems and immersive experience equipment, the social gathering field with birthday parties and enterprise group construction as the core, and the composite consumption field combining value-added services such as catering customization and theme boxes. According to the latest "Survey data of consumer behavior in China's offline KTV market in 2025" released by iiMedia Research, a third-party data mining and analysis institution in the global new economy industry, 56.34% of consumers choose offline KTV as their main entertainment mode. In terms of consumption frequency, 48.60% of consumers choose to go "occasionally", while the group that consumes 2-3 times per month accounts for 54.17%, reflecting that the medium and low frequency is still the mainstream. Social attributes significantly affect user behavior, 51.81% of consumers prefer to walk with friends, and 6-10 people scale parties account for the highest proportion (43.47%), showing its core status as a group social scene. From the perspective of consumption preference, 44.86% of consumers choose 2-3 hours of gold consumption time, and a single consumption is concentrated in the 101-300 yuan range. The selection of the music library presents the characteristics of generations, and the popular songs and the classics of the 1990s constitute the core playlist, reflecting the consumer psychology of nostalgia and trend. Although 41.25% of consumers regard KTV as their first choice for entertainment and relaxation, the industry still faces challenges. 48.28% of consumers due to the "increase in emerging entertainment" diversion demand, while 40.42% of users pointed out that the poor sound insulation effect is the biggest pain point. Hardware facilities and environment optimization become the primary improvement direction. iiMedia Research believe that the industry needs to focus on strengthening the competitiveness of differentiation: by upgrading immersive audio equipment, optimizing space sound insulation design to enhance the experience, while developing value-added services such as theme boxes and catering integration to enhance user stickiness. In addition, for the young group preference flexible matching time pricing strategy, combined with the intelligent song request system to optimize the song list recommendation algorithm, or will become the key path for offline KTV to break through the emerging entertainment industry competition.艾媒咨询 | 2025年中国移动游戏市场消费行为调查数据
随着移动游戏产业生态的深化发展,其用户行为模式已形成多圈层渗透格局,主要覆盖以角色扮演、策略竞技为核心的内容体验领域,以社交裂变、IP联动为驱动的用户增长领域,以及UI交互优化、付费系统设计为代表的产品运营领域。根据全球新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国移动游戏市场消费行为调查数据》数据显示,MOBA类游戏以38.29%的玩家覆盖率成为最受欢迎的游戏类型,用户每周投入2-5小时进行游戏的占比达52.21%,且65.19%的玩家会因喜爱IP而选择相关游戏。值得注意的是,动漫/漫画改编游戏以38.36%的偏好度占据IP题材首位,63.77%的用户认为“IP契合自身想尝试的游戏类型”是核心决策因素,同时56.32%的玩家对现有IP改编效果表示满意。在用户行为特征方面,移动游戏深度融入日常生活场景,36.28%的用户选择在饭后或睡前消遣,48.46%的玩家社交圈呈现“游戏与非游戏好友均衡分布”状态。设计偏好方面,功能性服装与实用配饰以42.97%的占比成为最受青睐的虚拟道具类型,而画质优秀(32.66%)和社交话题丰富度(38.05%)则被用户视为关键竞争优势。但调研同时揭示行业现存问题:IP改编存在还原度争议,部分玩家反映游戏内容同质化现象突出;在IP开发维度,如何平衡商业变现与用户体验仍需持续探索。艾媒咨询分析师认为,游戏厂商应聚焦三大优化方向:强化IP改编的叙事连贯性与世界观还原度,建立差异化内容矩阵;创新广告植入形式,通过有奖调研(36.28%偏好度)等激励模式提升用户接受度;深化社交系统建设,基于“社交话题与内容丰富度并重”(38.05%)的用户需求,构建多元互动场景。同时需关注玩家对实用功能(42.97%)与视觉品质(32.66%)的双重追求,推动产品体验的立体化升级。
With the deepening development of the mobile game industry ecology, its user behavior pattern has formed a multi-circle penetration pattern, mainly covering the content experience field with role playing and strategic competition as the core, the user growth field driven by social fission and IP linkage, and the product operation field represented by UI interaction optimization and payment system design. According to Survey data of consumer behavior in China's mobile game market in 2025" released by iiMedia Research, a third-party data mining and analysis institution in the global new economy industry, MOBA games have become the most popular game type with 38.29% player coverage rate. 52.21% of users spend 2-5 hours per week playing games, and 65.19% of players choose related games because of their favorite IP. It is worth noting that animation/manga adaptation games occupy the first place in IP genre with 38.36% preference, 63.77% of users believe that "IP fits the type of game they want to try "is the core decision-making factor, and 56.32% of players are satisfied with the existing IP adaptation effect. In terms of user behavior characteristics, mobile games are deeply integrated into daily life scenes, 36.28% of users choose to play after meals or before going to bed, and 48.46% of players' social circles show a "balanced distribution of game and non-game friends". In terms of design preferences, functional clothing and practical accessories were the most popular virtual item types with 42.97%, while excellent picture quality (32.66%) and social topic richness (38.05%) were considered key competitive advantages by users. However, the survey also revealed existing problems in the industry: there is a dispute over the degree of restoration of IP adaptation, and some players reflect that the homogenization of game content is prominent; In the dimension of IP development, how to balance commercial realization and user experience still needs to be explored. Imedia Consulting analysts believe that game manufacturers should focus on three optimization directions: strengthen the narrative coherence and worldview restoration of IP adaptation, and establish a differentiated content matrix; Innovative advertising placement forms, through incentive models such as award research (36.28% preference) to improve user acceptance; Deepen the construction of social system, and build multiple interactive scenes based on the user needs of "equal emphasis on social topics and content richness" (38.05%). At the same time, it is necessary to pay attention to the players' dual pursuit of practical functions (42.97%) and visual quality (32.66%) to promote the three-dimensional upgrade of product experience.艾媒咨询|2021年中国在线K歌行业发展专题研究报告
本报告涉及的案例/品牌/企业:全民K歌
随着互联网与生活的深度融合,在线娱乐成为了群众生活中的重要娱乐形式。艾媒咨询分析师认为,与音视频类项目相比,在线K歌具有更强的沉浸感体验,多元的玩法也迎合了不同用户群体的个性化需求,目前已经成为了在线泛娱乐领域的主要项目之一。iiMedia Research(艾媒咨询)数据显示,预计2022年,中国在线K歌市场规模将达到175.8亿元,用户规模将达到5.7亿人。在网络技术革新的基础上,在线K歌APP不断推出多元化的歌唱模式,迎合了不同用户群体的个性化需求。音乐内容服务的突破创新催生了K歌APP的转变,是K歌平台吸引用户的重要因素。在新音乐产出模式和内容发展的带动下,在线K歌平台将打破行业壁垒,挖掘新的商机。
With the deep integration of Internet and life, online entertainment has become an important form of entertainment in people's life. AI media consulting analysts believe that compared with audio and video projects, online karaoke has a stronger immersion experience, and its diversified playing methods also meet the personalized needs of different user groups. At present, it has become one of the main projects in the field of online pan entertainment. According to iimedia research, it is estimated that in 2022, China's online karaoke market will reach 17.58 billion yuan and 570 million users. On the basis of network technology innovation, online karaoke app has continuously launched diversified singing modes to meet the personalized needs of different user groups. The breakthrough and innovation of music content service gave birth to the transformation of k-song app, which is an important factor for k-song platform to attract users. Driven by the new music output mode and content development, the online karaoke platform will break industry barriers and explore new business opportunities.艾媒咨询|2021年中国大学生观影趋势白皮书
中国在校大学生数量逐年增长。数据显示,2020年中国高等教育在学总规模达到4183万人。随着国民生活水平的提高,大学生群体的月均生活费也随之增加,预计2022年中国在校大学生的年度消费规模将超过8700亿元,大学生消费潜力巨大。本报告将对中国大学生消费特征进行盘点,结合大学生观影调研数据,进行趋势分析及解读。
The number of college students in China is increasing year by year. According to the data, in 2020, the total number of higher education students in China reached 41.83 million. With the improvement of national living standards, the average monthly living expenses of college students also increase. It is expected that the annual consumption scale of Chinese college students will exceed 870 billion yuan in 2022, and the consumption potential of college students is huge. This report will make an inventory of the consumption characteristics of Chinese college students, and analyze and interpret the trend in combination with the survey data of college students watching movies.
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