全球领先的新经济产业第三方数据挖掘与分析机构
关于“文娱活动”的报告
艾媒咨询 | 2025年中国移动游戏市场消费行为调查数据
随着移动游戏产业生态的深化发展,其用户行为模式已形成多圈层渗透格局,主要覆盖以角色扮演、策略竞技为核心的内容体验领域,以社交裂变、IP联动为驱动的用户增长领域,以及UI交互优化、付费系统设计为代表的产品运营领域。根据全球新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国移动游戏市场消费行为调查数据》数据显示,MOBA类游戏以38.29%的玩家覆盖率成为最受欢迎的游戏类型,用户每周投入2-5小时进行游戏的占比达52.21%,且65.19%的玩家会因喜爱IP而选择相关游戏。值得注意的是,动漫/漫画改编游戏以38.36%的偏好度占据IP题材首位,63.77%的用户认为“IP契合自身想尝试的游戏类型”是核心决策因素,同时56.32%的玩家对现有IP改编效果表示满意。在用户行为特征方面,移动游戏深度融入日常生活场景,36.28%的用户选择在饭后或睡前消遣,48.46%的玩家社交圈呈现“游戏与非游戏好友均衡分布”状态。设计偏好方面,功能性服装与实用配饰以42.97%的占比成为最受青睐的虚拟道具类型,而画质优秀(32.66%)和社交话题丰富度(38.05%)则被用户视为关键竞争优势。但调研同时揭示行业现存问题:IP改编存在还原度争议,部分玩家反映游戏内容同质化现象突出;在IP开发维度,如何平衡商业变现与用户体验仍需持续探索。艾媒咨询分析师认为,游戏厂商应聚焦三大优化方向:强化IP改编的叙事连贯性与世界观还原度,建立差异化内容矩阵;创新广告植入形式,通过有奖调研(36.28%偏好度)等激励模式提升用户接受度;深化社交系统建设,基于“社交话题与内容丰富度并重”(38.05%)的用户需求,构建多元互动场景。同时需关注玩家对实用功能(42.97%)与视觉品质(32.66%)的双重追求,推动产品体验的立体化升级。
With the deepening development of the mobile game industry ecology, its user behavior pattern has formed a multi-circle penetration pattern, mainly covering the content experience field with role playing and strategic competition as the core, the user growth field driven by social fission and IP linkage, and the product operation field represented by UI interaction optimization and payment system design. According to Survey data of consumer behavior in China's mobile game market in 2025" released by iiMedia Research, a third-party data mining and analysis institution in the global new economy industry, MOBA games have become the most popular game type with 38.29% player coverage rate. 52.21% of users spend 2-5 hours per week playing games, and 65.19% of players choose related games because of their favorite IP. It is worth noting that animation/manga adaptation games occupy the first place in IP genre with 38.36% preference, 63.77% of users believe that "IP fits the type of game they want to try "is the core decision-making factor, and 56.32% of players are satisfied with the existing IP adaptation effect. In terms of user behavior characteristics, mobile games are deeply integrated into daily life scenes, 36.28% of users choose to play after meals or before going to bed, and 48.46% of players' social circles show a "balanced distribution of game and non-game friends". In terms of design preferences, functional clothing and practical accessories were the most popular virtual item types with 42.97%, while excellent picture quality (32.66%) and social topic richness (38.05%) were considered key competitive advantages by users. However, the survey also revealed existing problems in the industry: there is a dispute over the degree of restoration of IP adaptation, and some players reflect that the homogenization of game content is prominent; In the dimension of IP development, how to balance commercial realization and user experience still needs to be explored. Imedia Consulting analysts believe that game manufacturers should focus on three optimization directions: strengthen the narrative coherence and worldview restoration of IP adaptation, and establish a differentiated content matrix; Innovative advertising placement forms, through incentive models such as award research (36.28% preference) to improve user acceptance; Deepen the construction of social system, and build multiple interactive scenes based on the user needs of "equal emphasis on social topics and content richness" (38.05%). At the same time, it is necessary to pay attention to the players' dual pursuit of practical functions (42.97%) and visual quality (32.66%) to promote the three-dimensional upgrade of product experience.艾媒咨询 | 2024年中国00后暑假文娱活动分析报告
随着暑假的到来,文娱行业迎来了消费的高峰期,各类线上线下文娱活动备受欢迎,对于00后群体,他们成长于物质条件相对富足的年代,在暑假中对精神娱乐需求旺盛,悦己消费意愿更强。全球新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2024年中国00后暑假文娱活动分析报告》数据显示,中国居民在教育、文化和娱乐领域的消费支出比例波动明显,2023年教育、文化和娱乐领域的消费支出比例达到10.8%。
艾媒咨询分析师认为,00后更倾向于参与多样化的文娱活动,包括看电影/电视剧/综艺、听音乐、打游戏、看短视频、刷社交软件/社交论坛和看动漫等,消费意愿较强。
With the arrival of the summer vacation, the entertainment industry has ushered in the peak of consumption, and all kinds of online and offline entertainment activities are very popular. For the post-00s, they grew up in the era of relatively rich material conditions, and have strong demand for spiritual entertainment during the summer vacation, and are more willing to enjoy themselves. According to the latest "Analysis Report on China's post-00s Summer Recreational Activities in 2024" released by iiMedia Research, a third-party data mining and analysis institution in the global new economy industry, the proportion of Chinese residents' consumption expenditure in the fields of education, culture and entertainment fluctuates significantly. In 2023, the proportion of consumer spending in the fields of education, culture and entertainment will reach 10.8%.
Analysts from iiMedia Consulting believe that the post-00s are more inclined to participate in diversified recreational activities, including watching movies/TV series/variety shows, listening to music, playing games, seeing short videos, browsing social software/social forums and watching animation,etc.,and have a strong willingness to consume.艾媒咨询 | 2025年中国密室逃脱行业消费行为调查数据
密室逃脱作为一种新兴的线下娱乐业态,近年来市场规模不断扩大,其受欢迎程度持续攀升。消费群体也日益多元,市场正不断拓展受众边界。根据全球新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国密室逃脱行业消费行为调查数据》数据显示,消费者更期待密室逃脱游戏带来的氛围体验,占比达到33.61%。同时,超过一半的密室逃脱消费者(58.40%)愿意向朋友推荐店铺和主题,这表明密室逃脱行业具有较强的口碑传播潜力。密室逃脱行业在技术创新、消费体验升级和市场拓展方面展现出巨大潜力,未来有望成为娱乐市场中的重要组成部分。但密室逃脱行业也面临一些挑战,如游戏类型和内容的同质化问题。消费者对游戏类型的多样化和内容升级有较高期待,商家需要在剧情设计和谜题难度上不断创新。
As an emerging offline entertainment business format, the market scale of escape rooms has been continuously expanding in recent years, and their popularity has been steadily rising. The consumer group has also become increasingly diverse, and the market is constantly expanding its audience boundaries. According to the latest "Survey data on consumer behavior in China's escape room industry in 2025" released by iiMedia Research, a third-party data mining and analysis institution in the global new economy industry, consumers are more expecting the atmosphere experience brought by escape room games, accounting for 33.61%. At the same time, more than half of the escape room consumers (58.40%) are willing to recommend the store and theme to their friends, which indicates that the escape room industry has strong word-of-mouth communication potential. The escape room industry shows great potential in technological innovation, consumption experience upgrading and market expansion, and is expected to become an important part of the entertainment market in the future. However, the escape room industry also faces some challenges, such as the homogenization of game types and content. Consumers have high expectations for the diversification of game types and the upgrading of content, and merchants need to continuously innovate in plot design and puzzle difficulty.艾媒咨询 | 2025年中国短视频市场环境分析与用户行为调查数据
近年来,中国短视频行业在技术迭代与用户需求升级的驱动下,已形成成熟的生态体系。根据全球领先的新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国短视频市场环境分析与用户行为调查数据》数据显示,2024年中国微短剧市场规模为504.4亿元,2025年预计增长到677.9亿元,随着技术发展和市场成熟,微短剧市场有望持续扩容。在2025年中国用户偏好使用的短视频平台中,抖音占比最高,达39.55%,成为用户最偏好的短视频平台;快手占比27.19%。这一数据表明,抖音系平台在用户偏好使用的短视频平台中占据较高比例,反映出其强大的用户吸引力;各平台因内容特色、功能差异等,在用户偏好选择上呈现不同格局。
在2025年中国用户网购过的短视频平台中,抖音占比最高,达44.70%,是用户进行网购最常用的短视频平台;其次是快手,占比37.11%;这表明抖音、快手在短视频电商领域占据较大市场份额,更受用户青睐,平台的内容生态、用户基础、电商功能等因素可能影响用户的网购选择。艾媒咨询分析师认为,未来短视频行业将在技术融合与场景延伸中深化发展:AI大模型赋能内容精准创作,实现“用户画像-脚本生成-智能剪辑”全流程自动化;“短视频+”模式渗透至医疗、教育、文旅等领域,如虚拟问诊短视频科普、景区AR导览等场景落地;商业化层面,品牌定制短剧、互动广告等创新形式崛起。同时合规化运营与用户隐私保护成为行业可持续发展的核心议题。
In recent years, driven by technological iteration and the upgrading of user demands, China's short-video industry has formed a mature ecosystem. According to the latest "Analysis of China's short video market environment and user behavior survey data in 2025" released by iiMedia Research, a globally leading third-party data mining and analysis institution for the new economy industry, the market size of micro-short dramas in China was 50.44 billion yuan in 2024. It is expected to grow to 67.79 billion yuan in 2025. With the development of technology and the maturity of the market, the micro-short drama market is expected to continue to expand. The short-video platforms preferred by Chinese users in 2025.Among them, Douyin has the highest proportion, reaching 39.55%, and has become the most preferred short-video platform by users. Kuaishou accounts for 27.19%. This data indicates that the Douyin platform accounts for a relatively high proportion among the short-video platforms preferred by users, reflecting its strong user appeal. Due to differences in content features and functions, various platforms present different patterns in users' preference choices.
Among the short-video platforms where Chinese users made online purchases in 2025, Douyin had the highest proportion, reaching 44.70%, and was the most commonly used short-video platform for users to make online purchases. The second is Kuaishou, accounting for 37.11%. This indicates that Douyin and Kuaishou hold a significant market share in the short-video e-commerce field and are more favored by users. Factors such as the content ecosystem, user base, and e-commerce functions of the platforms may influence users' online shopping choices. Analysts from iiMedia Research believe that in the future, the short-video industry will deepen its development through technological integration and scene extension: AI large models will empower precise content creation, achieving full-process automation from "user profiling - script generation - intelligent editing". The "short video +" model has permeated into fields such as healthcare, education, and cultural tourism, for instance, scenarios like virtual consultation short video science popularization and AR guided Tours in scenic spots have been implemented. At the commercial level, innovative forms such as brand-customized short dramas and interactive advertisements have emerged. Meanwhile, compliant operation and user privacy protection have become the core issues for the sustainable development of the industry.艾媒咨询 | 2025年中国说唱音乐市场消费行为调查数据
中国说唱音乐市场近年来呈现出快速增长的趋势,这主要得益于年轻消费群体对说唱音乐的极高热情。根据全球新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国说唱音乐市场消费行为调查数据》数据显示,有超过半数的说唱爱好者愿意为说唱音乐付费,反映出该市场潜力较大。其中,付费意愿最高的是数字专辑和参加音乐节,占比分别为51.55%和41.61%。同时,华语(标准国语)以54.45%的占比成为最受欢迎的说唱音乐语言,华语(地区方言)以48.86%的占比紧随其后,反映出华语类说唱音乐在中国的广泛受众基础。随着说唱音乐的流行,品牌合作、版权收入和衍生品销售成为主要收入来源,品牌对说唱音乐的青睐度不断提升,未来说唱音乐与品牌、影视、游戏等领域的合作将更加紧密,商业价值将进一步挖掘。
In recent years, the Chinese rap music market has shown a trend of rapid growth, which is mainly attributed to the extremely high enthusiasm of the young consumer group for rap music. According to the latest "Survey data on consumption behavior in China's Hip-Hop music market in 2025" released by iiMedia Research, a third-party data mining and analysis institution in the global new economy industry, more than half of rap music enthusiasts are willing to pay for rap music, reflecting the great potential of this market. Among them, the highest willingness to pay is for digital albums and attending music festivals, accounting for 51.55% and 41.61% respectively. At the same time, Chinese (Standard Mandarin) has become the most popular language in rap music with a proportion of 54.45%, and Chinese (regional dialects) follows closely with a proportion of 48.86%, reflecting the broad audience base of Chinese rap music in China. With the popularity of rap music, brand cooperation, copyright income, and derivative product sales have become the main sources of revenue. Brands' favorability towards rap music is continuously increasing. In the future, the cooperation between rap music and fields such as brands, film and television, and games will be closer, and the commercial value will be further explored.艾媒咨询 | 2025年中国在线音频市场消费行为调查数据
随着音频内容生态的持续升级,在线音频用户行为呈现多维特征,主要覆盖以通勤时段知识学习、睡前放松场景为例的碎片化应用领域,以有声书沉浸体验、播客社交互动为例的内容消费领域,以及智能硬件互联、AI语音交互为代表的技术融合领域。根据全球新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国在线音频市场消费行为调查数据》数据显示,喜马拉雅以45.52%的市场份额占据行业领先地位,头部效应显著。用户接触在线音频平台的主要渠道集中于内容分享平台(小红书、知乎等),占比达42.98%,内容丰富度则成为选择平台的核心考量。在用户行为层面,放松心情为用户的主导需求,有声书与脱口秀类节目以超32%的喜爱度并列内容偏好榜首。原创性与时效性被用户视为音频内容的核心竞争力。知识付费产品选择中,音质音色、内容丰富度及界面设计构成决策关键三角。艾媒咨询分析师认为,平台需强化内容生态建设,通过AI技术优化个性化推荐,提升创作者扶持力度以激发优质内容产出,同时深化智能硬件联动与场景适配,构建“内容+技术+场景”的全链条服务体系,方能持续激活用户价值。
With the continuous upgrading of audio content ecology, online audio user behavior presents multi-dimensional characteristics, mainly covering the fragmented application fields such as commuting knowledge learning and bedtime relaxation scenes, the content consumption fields such as audio book immersion experience and podcast social interaction, and the technology integration fields represented by intelligent hardware interconnection and AI voice interaction. According to the latest "Consumer behavior survey data of China's online audio market in 2025" released by iiMedia Research, a third-party data mining and analysis institution in the global new economy industry, Himalaya occupies the industry leader position with a market share of 45.52%, and the head effect is significant. The main channels for users to contact online audio platforms are concentrated in content sharing platforms (XiaoHongshu, Zhihu, etc.), accounting for 42.98%, and content richness has become the core consideration in choosing platforms. In terms of user behavior, relaxing mood is the dominant demand of users, and audiobooks and talk shows rank the top of the content preferences list with over 32% of the likes. Originality and timeliness are regarded by users as the core competitiveness of audio content. In the selection of paid knowledge products, sound quality, sound color, content richness and interface design constitute the key decision triangle.iiMedia Research believe that the platform needs to strengthen the content ecological construction, optimize personalized recommendation through AI technology, enhance creator support to stimulate quality content output, and deepen intelligent hardware linkage and scene adaptation, build a "content + technology + scene" full chain service system, in order to continue to activate user value.艾媒咨询 | 2025年中国长音频市场竞争格局分析报告
随着移动互联网深度渗透与用户从“功能性听书”向“情感陪伴、知识获取、多场景依赖”的需求升级,2025年中国长音频市场迎来格局重构的关键转折点。iiMedia Research(艾媒咨询)数据显示,2024年中国长音频市场规模达287亿元,同比增长14.8%;预计2025年将达337亿元。
With the deep penetration of the mobile Internet and the upgrading of users' demands from "functional audio books" to "emotional companionship, knowledge acquisition, and multi-scenario reliance", the Chinese long-form audio market will witness a crucial turning point in its landscape reconstruction in 2025. iiMedia Research data shows that the market size of long-form audio in China reached 28.7 billion yuan in 2024, with a year-on-year growth of 14.8%. It is expected to reach 33.7 billion yuan by 2025.艾媒咨询 | 2025年中国音乐教育市场发展状况与用户行为调查数据
在素质教育理念普及与居民消费升级的驱动下,中国音乐教育市场展现出蓬勃发展的活力。根据全球领先的新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国音乐教育市场发展状况与用户行为调查数据》数据显示,2024年中国兴趣教育行业规模为2840.0亿元,预计2025年中国兴趣教育行业规模将增长至3237.6亿元,表明随着人们生活水平提高及对自我提升需求的增加,兴趣教育市场不断扩大,行业发展前景广阔。在2025年中国用户喜爱的音乐类型中,国风音乐以37.92%的占比位居榜首,成为最受欢迎的音乐类型;流行音乐以37.11%的占比紧随其后,位列第二。
整体来看,国风和流行音乐最受欢迎。在2025年中国用户学习音乐主要原因中,占比最高的是“培养孩子兴趣”,达到30.09%。其次是“提升自身涵养”,占比为28.88%,第三为“增加一门特长”,占比为27.26%。显示出用户对于音乐培训的多重需求。艾媒咨询分析师指出,未来中国音乐教育市场将在教学模式上加速线上线下融合,打造“OMO”教学新生态,实现优势互补;在需求端,随着“双减”政策持续推进,素质教育需求进一步释放,低龄化、终身化学习趋势将更加明显;技术创新将贯穿教学全流程,推动课程内容个性化定制、教学过程智能化管理,提升教学效率与质量。企业需在师资建设、课程研发、技术应用等方面构建核心竞争力,以应对日益激烈的市场竞争。
Driven by the popularization of the concept of quality-oriented education and the upgrading of residents' consumption, the Chinese music education market has demonstrated vigorous development vitality. According to the latest "Survey data on the development status and user behavior of China's music education market in 2025" released by iiMedia Research, a globally leading third-party data mining and analysis institution for the new economy industry, the scale of China's interest education industry was 284 billion yuan in 2024. It is estimated that the scale of China's interest education industry will grow to 323.76 billion yuan by 2025, indicating that with the improvement of people's living standards and the increasing demand for self-improvement, the interest education market is constantly expanding and the industry has broad prospects for development. Among the music genres favored by Chinese users in 2025, Chinese-style music topped the list with a proportion of 37.92%, becoming the most popular music genre. Pop music followed closely with a proportion of 37.11%, ranking second.
Overall, traditional Chinese style and pop music are the most popular. Among the main reasons why Chinese users learn music in 2025, the one with the highest proportion is "cultivating children's interest", reaching 30.09%. The second is "improving one's own cultivation", accounting for 28.88%, and the third is "adding a special skill", accounting for 27.26%. It shows the multiple demands of users for music training. Analysts from iiMedia Research pointed out that in the future, China's music education market will accelerate the integration of online and offline teaching models, create a new "OMO" teaching ecosystem, and achieve complementary advantages. On the demand side, as the "Double Reduction" policy continues to advance, the demand for quality-oriented education will be further released, and the trend of younger age and lifelong learning will become more prominent. Technological innovation will run through the entire teaching process, promoting personalized customization of course content and intelligent management of the teaching process, and enhancing teaching efficiency and quality. Enterprises need to build core competitiveness in aspects such as teacher construction, curriculum development, and technology application to cope with the increasingly fierce market competition.艾媒咨询 | 2025年中国小红书用户触媒习惯及消费意愿调查
随着内容生态的持续深化,小红书正从“种草社区”逐步转型为覆盖多元生活方式的兴趣平台。根据全球领先的新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国小红书用户触媒习惯及消费意愿调查》显示,2025年中国MCN行业市场规模达到743亿元,预计2029年市场规模突破1000亿元。在内容电商高速发展的背景下,小红书上聚集了大量优质创作者与高粘性用户,正成为MCN机构深耕布局的关键阵地。平台独特的“种草”生态与商业闭环,将持续推动内容价值变现,助力行业规模迈向千亿级。
在2025年小红书用户的使用目的中,获取信息以55.10%的占比位居首位,学习新知(42.35%)和购物消费(41.78%)紧随其后。同时,用户最常使用的功能依次是关注互动(64.59%)、内容创作与参与(43.20%)和私信交流(39.94%)。这表明小红书已从单一的“种草”社区,演进为集信息获取、社交互动与消费决策于一体的高粘性生活平台,用户既主动消费内容,也积极参与互动与创作,形成了活跃的社区生态。
艾媒咨询分析师认为,未来小红书平台将继续深化“内容—互动—消费”一体化生态。在内容上,将进一步拓展知识、专业垂类(如技能学习、职场发展),并提升PUGC和OGC占比,强化可信度与深度。在互动层面,将增强社交功能与圈层运营,推动用户从“浏览”转向“参与”和“共创”。商业化上,会进一步完善站内交易闭环,深耕本地生活,并探索视频、AR等新内容形态与广告的融合。其核心挑战在于平衡社区氛围、内容质量与商业增速,逐步向“中国版生活方式操作系统”演进。
With the continuous deepening of its content ecosystem, Xiaohongshu is gradually transforming from a "grass-planting community" into an interest platform covering diverse lifestyles. According to the latest "2025 China Xiaohongshu User Media Consumption Habits and Consumption Intentions Survey" released by iiMedia Research, a leading third-party data mining and analysis agency for the new economy industry, the market size of China's MCN industry is expected to reach 74.3 billion yuan in 2025 and exceed 100 billion yuan by 2029. Against the backdrop of the rapid development of content e-commerce, Xiaohongshu has gathered a large number of high-quality creators and highly engaged users, making it a key battleground for MCN institutions to deepen their layout. The platform's unique "grass-planting" ecosystem and commercial closed loop will continue to drive the monetization of content value and help the industry scale towards the hundreds of billions of yuan.
In 2025, the usage purposes of Xiaohongshu users are obtaining information (55.10%), learning new knowledge (42.35%), and shopping and consumption (41.78%). Meanwhile, the most frequently used functions by users are following and interacting (64.59%), content creation and participation (43.20%), and private messaging (39.94%). This indicates that Xiaohongshu has evolved from a single "grass-planting" community into a highly engaging lifestyle platform integrating information acquisition, social interaction, and consumption decision-making. Users not only consume content passively but also actively participate in interaction and creation, forming an active community ecosystem.
Analysts from iiMedia Research believe that in the future, Xiaohongshu will continue to deepen its integrated "content - interaction - consumption" ecosystem. In terms of content, it will further expand into knowledge and professional verticals (such as skill learning and career development), and increase the proportion of PUGC and OGC to enhance credibility and depth. On the interaction level, it will strengthen social functions and circle operations, promoting users to shift from "browsing" to "participation" and "co-creation". In terms of commercialization, it will further improve the in-station transaction closed loop, deepen local life services, and explore the integration of new content forms such as video and AR with advertising. The core challenge lies in balancing the community atmosphere, content quality, and commercial growth rate, gradually evolving into a "Chinese version of the lifestyle operating system".艾媒咨询 | 2025年中国数字人产业发展报告
2025年,当数字经济成为中国经济高质量发展的“主赛道”,数字人作为“虚拟与现实的连接者、智能传播的核心载体”,已从泛娱乐的“流量符号”进化为赋能产业转型、传承文化、提升城市竞争力的“基础设施”。在无锡举办的2025年中国国际智能传播论坛上,艾媒咨询受邀出席解读数字人产业的“技术突破、场景深化、生态构建”。iiMedia Research(艾媒咨询)数据显示,2024年中国数字人核心市场规模为339.2亿元,预计2030年将达到935.6亿元;2024年数字人带动市场规模为4785.3亿元,预计2030年为10468.6亿元。
By 2025, when the digital economy becomes the "main track" for China's high-quality economic development, digital humans, as the "connectors between the virtual and the real, and the core carriers of intelligent communication", have evolved from the "traffic symbols" of general entertainment to the "infrastructure" that empowers industrial transformation, inherits culture, and enhances urban competitiveness. At the 2025 China International Intelligent Communication Forum held in Wuxi, iiMedia Research was invited to attend and interpret the "technological breakthroughs, scenario deepening, and ecosystem construction" of the digital human industry. iiMedia Research data shows that the core market size of digital humans in China was 33.92 billion yuan in 2024 and is expected to reach 93.56 billion yuan by 2030. The market size driven by digital humans is expected to reach 478.53 billion yuan in 2024 and 1,046.86 billion yuan in 2030.
- 1
- 2
- 3
- 4
- 5
- 6
- 107