电商行业报告合集(共29份)
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艾媒咨询|2021年中国批发市场直播电商产业调查及发展趋势报告
本报告研究涉及企业/品牌/案例:淘宝,蘑菇街,抖音,快手,阿里巴巴1688,批批网,一手APP,红豆角APP,一件直播购
在明星带货热潮与疫情等众多因素推动下,中国网络零售额在社会消费品零售总额下降的情况下仍有11%的增长。iiMedia Research(艾媒咨询)数据显示,2020年中国社会消费品零售总额为391981亿元,较2019年下降3.9%,其中网络零售额达117601亿元,占社会消费品零售总额的三分之一;近年来中国批发市场交易规模增长速度放缓,2019年同比增长3.6%,批发市场进入瓶颈期;截止2021年4月,愿意选择批发电商的用户达有90%,消费者普遍认为,批发电商上的商品价格更便宜以及种类更多,其中有96%的消费者更愿意在直播电商上购物;MCN市场规模的快速增长也吸引了批发行业。为解决批发行业中的诸多痛点,越来越多批发市场开始加入直播电商的布局。
Driven the upsurge of e-commerce live streaming by famous stars and the epidemic situation, China online retail sales still have an 11% growth despite the decline of the total retail sales of social consumer goods. As the data of iiMedia Research showed, the total retail sales of China social consumer goods in 2020 was 39198.1 billion yuan, a decrease of 3.9% compared with that in 2019. The online retail sales reached 11760.1 billion yuan, accounting for one-third of the total retail sales of social consumer goods. In recent years, the growth rate of transaction scale in the China wholesale market has slowed down, with a year-on-year growth rate of 3.6% in 2019, and the wholesale market has entered a bottleneck period. As of April 2021, 90% of the consumers are willing to choose wholesale e-commerce. Consumers generally believe that the prices of goods on wholesale e-commerce are lower and there are more kinds of goods, and 96% of them prefer to shop on live streaming e-commerce. The rapid growth of MCN market size has also attracted the wholesale industry. In order to solve many pain points in the wholesale industry, more and more wholesale markets begin to join live-streaming e-commerce. -
艾媒咨询|2021年中国家居产业链研究及标杆企业案例分析报告
本报告研究涉及企业/品牌/案例:宜家,欧派家居,尚品宅配,金螳螂
国内二手房与存量房将推动家居产业链和消费市场发生结构性变化。同时,国外疫情加速中国家居产品出口, 2020年中国家具及零件出口总额为4038.6亿元,同比增长11.8%。预计2021年经济复苏之下,中国家居市场未来将保持增长趋势。从产业链各环节来看,以宜家、美凯龙、富森美为代表的家居连锁企业毛利率最高,在50-70%之间。其次是中游环节,定制家居毛利都高于30%,如定制家居龙头欧派家居、志邦家居、索菲亚等企业财务业绩突出,毛利在35-40%之间。此外,随着物联网、人工智能、先进生产技术、新型环保材料等相关产业的快速发展,智能家居前景可期。总体而言,疫情给中国家居产品出口带来良机,同时,随着家居行业不断进化,定制家居和智能家居将成为家居行业新的经济增长点。
Domestic second-hand housing and stock housing will promote structural changes in the household industry chain and consumer market. At the same time, the foreign epidemic accelerated the export of China's household products. In 2020, the total export of China's furniture and parts was 403.86 billion yuan, up 11.8% year on year. It is estimated that under the economic recovery in 2021, China's home furnishing market will maintain a growth trend in the future. From the perspective of each link of the industrial chain, IKEA, Macalline and Fusenmei are the representatives of the household chain enterprises with the highest gross profit rate, between 50-70%. Secondly, in the middle reaches, the gross profit of customized home is higher than 30%. For example, the financial performance of enterprises such as oupai home, Zhibang home and Sofia is outstanding, and the gross profit is between 35-40%. In addition, with the rapid development of Internet of things, artificial intelligence, advanced production technology, new environmental protection materials and other related industries, smart home has a bright future. In general, the epidemic situation has brought good opportunities for China's home products export. At the same time, with the continuous evolution of the home industry, customized home and smart home will become new economic growth points of the home industry. -
艾媒咨询|2020年中国移动游戏行业发展专题研究报告
本报告研究涉及企业/品牌/案例:腾讯游戏,网易游戏,三七互娱,多益网络。
中国移动游戏行业在新冠疫情期间实现快速增长,并有望在后疫情时期继续借势增长。iiMedia Research(艾媒咨询)数据显示,2020年中国移动游戏市场规模增长至1850.3亿元,2021年更有望突破2000亿元。移动游戏市场中,电竞、云游戏、海外市场均具有较好的发展机遇。受疫情影响,2020年上半年中国移动电竞赛事更多转移线上举行,近九成受访用户对线上电竞赛事观看体验表示满意,未来疫情影响减弱后,电竞赛事线上线下结合发展的趋势也有望继续延续。云游戏在游戏产业内属于革新性的模式,未来其推广有望突破终端及设备配置限制,将成为厂商重点布局产品类型,2023年预计增至6.58亿人。出海市场方面,海外移动游戏厂商受疫情影响恢复较慢,也是中国企业海外增强影响力的良好机会。总体而言,中国移动游戏未来仍然具有较大增长空间。
China mobile gaming industry achieved rapid growth during the Covid-19 era, and is expected to continue to take advantage of the situation in the post Covid-19 era. As the data of iiMedia Research showed, the scale of China mobile gaming market will grow to 185.03 billion yuan in 2020, and it is expected to exceed 200 billion yuan in 2021. In the mobile game market, e-sports, cloud gaming and overseas markets all have good development opportunities. Affected by the Covid-19, in the first half of 2020, China Mobile E-sports events were more limited online, and nearly 90% of the users interviewed are satisfied with the viewing experience of online E-sports events. When the impact of the Covid-19 weakens, the trend of online and offline development of E-sports events is expected to continue. Cloud gaming is an innovative mode in the game industry. In the future, its promotion is expected to break through the limitation of terminal and device configuration, and it will become a key product type for manufacturers. It is expected to increase to 658 million people in 2023. In terms of overseas market, overseas mobile gaming manufacturers recover slowly affected by the Covid-19, which is also a good opportunity for Chinese enterprises to enhance their influence overseas. Overall, China's mobile gaming still have a large growth space in the future. -
艾媒咨询|2020年中国APP出海市场现状与竞争格局专题研究报告
中国移动互联网成熟的发展模式,以及中国品牌智能终端在海外话语权进一步提升,为APP出海发展创造了机遇。iiMedia Research(艾媒咨询)数据显示,2019年中国短视频市场规模达到245.8亿元。短视频行业的快速发展也使中国诞生一批具备竞争力的产品,在海外市场收获良好表现,快手、字节跳动等短视频典型企业在2020上半年均有相关产品进军海外市场。但近期海外国家对中国应用的下架和禁令风波也暴露了中国移动应用出海面临的政治风险,面对美国颁布的微信禁令,仅不足一成非苹果手机用户会在禁令实施后购买苹果手机。移动应用出海面对的非市场因素影响,需要做好长期发展规划,加强对发展中国家的布局,走农村包围城市道路发展。
The mature development mode of China Mobile Internet Industry and the further promotion of discourse power of Chinese intelligent terminals in the global market have created opportunities for the development of APPs in overseas markets. As the data of iiMedia Research showed, the market scale of China Short Video Industry reached 24.58 billion yuan in 2019. The rapid development of Short Video industry has also brought a batch of competitive products in China, and has achieved good results in overseas market. Typical enterprises in Short Video industry such as Kuaishou and Bytedance had also launched products in overseas market in the first half of 2020. However, recent bans on China mobile APPs by foreign countries had exposed the political risks of overseas development. Facing with the ban on Wechat by US government, merely less than 10% of the non-Apple mobile phone users will buy the Apple smartphone if it is implemented. Due to the influence of non-market factors, mobile APPs need make a long-term development planning, strengthen the layout of developing countries, and take on the strategy of encircling the cities from the rural areas. -
艾媒咨询|2021中国新业态商业发展趋势分析报告
2020年前三季度,规模以上高技术制造业增加值增长5.9%,装备制造业增加值增长4.7%,高技术产业投资增长9.1%,加快2.8个百分点。前三季度实物商品网上零售额同比增长15.3%,增速比上半年加快1个百分点,占社会消费品零售总额的比重达到24.3%。在疫情冲击下,产业转型发展的动力明显加快,以互联网经济为代表的新动能逆势成长,线上购物、直播带货等新业态、新模式持续火热,在线办公、远程问诊、在线教育等新兴需求非常旺盛,而母婴、养老、医美等刚需产业也在疫情中借助新的营销模式迸发出新的活力,在助力疫情防控、保障居民生活、促进经济增长方面发挥了积极的作用。
In the first three quarters of 2020, the value added of high tech manufacturing above scale increased by 5.9 percent, the value added of equipment manufacturing increased by 4.7 percent, and investment in high tech increased by 9.1 percent and 2.8 percentage points. In the first three quarters, the online retail sales of physical goods increased by 15.3% year-on-year, one percentage point faster than in the first half of the year, and accounted for 24.3% of the total retail sales of social consumer goods. Under the impact of the epidemic, the momentum of industrial transformation and development has accelerated significantly, the new momentum represented by the Internet economy has grown against the trend, and new business forms and new models such as online shopping and live streaming of goods have continued to heat up, the emerging demand for online work, long-distance consultation and online education is very strong, and industries that are just in need, such as mothers and babies, old-age care and medical beauty, are also bursting out with new vitality in the epidemic with the help of new marketing models, it has played an active role in promoting the prevention and control of epidemic situation, ensuring the livelihood of residents and promoting economic growth. -
艾媒报告|2019-2020年中国批发市场直播电商产业调查及发展趋势报告
本报告研究涉及企业/品牌/案例:淘宝,京东,美拍,抖音,快手,苏宁,李佳琦,薇娅,农村淘宝,淘宝直播,YY直播,衣联网,红豆角,一件直播购,阿里巴巴1688,广州沙河万佳服装批发市场,蘑菇街,批批网,一手APP,汉小仙,小丫MOMO淘女郎demi,楚菲楚然twins,闻小哈joanne,陈洁kiki,烈儿宝贝,fashion美美搭,Heika-Z,李湘,祖艾妈,搭配师周末,大晶ada,恩佳N,青藤文化,蜂群文化,如涵,古麦嘉禾,薇龙文化,飞搏共创,无忧传媒,头条易,一号批发商城,99linda,酷儿饰品批发商城,小谷女装,档口女装批发小雪儿,大叔鞋包货仓,小刘翡翠批发,百色鸟,蜜糖小姐missgooey美甲批发,大饼女装批发,吴洒中国东方丝绸市场,常熟招商场,江阴食品城,江阴纺织市场,太仓轻纺市场,无锡招商城,徐州淮海食品城韩世市场,常州凌家塘农副产品批发市场,扬州曲江小商品市场,邳州新城农产品批发市场,义乌中国小商品城 ,绍兴中国轻纺城,浙江萧山商业城,浙江黄岩路桥小商品批发市场,宁波慈溪周巷副食品批发市场,诸暨市大唐轻纺市场,杭州环北小商品市场,杭州丝绸市场,湖州丝绸城,杭州四季青服装市场,江扬农产品批发市场,上海农产品中心批发市场,三林农产品批发市场,十八铺农产品批发市场,七宝农产品批发市场,江桥蔬菜批发市场,联嘉食用农产品批发市场,纵旺食用农产品批发市场,辉展进口水果批发市场,龙吴进口果蔬批发市场,临沂小商品批发城,碯川服装批发市场,即墨市服装批发市场,烟台市开发区彩云城,金乡凯盛国际农产品物流园,聊城永安蔬菜批发市场,寿光地利农产品物流园,滕州市农副产品物流中心,淄博东源市场,临沂华东水果批发市场,石家庄南三条小商品批发市场,石家庄新华贸易中心市场,石家庄桥西小青年街市场,石家庄正定国际小商品市场,白沟小商品批发市场,白沟箱包批发市场,唐山玉田鸦鸿桥市场,邯郸宏达小商品批发市场,邯郸市金凤禽蛋农贸批发市场,衡水市小商品批发市场,普宁流沙布料市场,兴宁东岳宫市场,广州白马服装批发市场,广州十三行服装批发街,广州沙河服装批发市场,东莞虎门富民服装批发市场,广州黄沙水产品批发市场,中山市沙溪休闲服装市场,深圳服装批发市场,广州芳村洞企石路茶叶专业街等
2020年2月5日,全球知名的新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询) 发布《2019-2020年中国批发市场直播电商产业调查及发展趋势报告》。报告根据艾媒数据中心、艾媒咨询商业情报数据库、艾媒商情舆情数据监测系统基础数据,对中国批发行业的发展现状、产业链细分领域进行深度分析,特别关注到批发直播电商这种新兴业态,以批批网、一件等具有影响力的批发直播电商平台作为典型进行商情分析,深入探究运行模式和发展趋势。截止2018年末,中国批发业现存企业法人单位有354.2万个,从业人员2198.2万人,资产总计42.1万亿元,分别比2013年末增长102.9%、14.3%和56.0%;批发业全年实现营业收入72.3万亿元,比2013年增长44.9%。艾媒咨询分析师认为,近年来中国批发业和零售业总体规模不断扩大,行业结构持续优化,对国民经济的发展作出重要贡献。
On February 5, 2020, iiMedia Research, a world-renowned third-party data mining and analysis agency for the new economy industry, released the “2019-2020 China Wholesale Market Live Broadcast E-commerce Industry Survey and Development Trend Report”. The report conducts an in-depth analysis of the development status of China's wholesale industry, the industry chain segmentation field.Wholesale live streaming e-commerce, a new business format, uses influential wholesale live streaming e-commerce platforms such as batch approval network and one piece as a typical model to conduct business analysis, and in-depth exploration of operation modes and development trends. As of the end of 2018, there were 3.542 million existing legal entities in China's wholesale industry, with 21.982 million employees and total assets of 42.1 trillion yuan, respectively, an increase of 102.9%, 14.3%, and 56.0% over the end of 2013; the wholesale industry realized operating income throughout the year 72.3 trillion yuan, an increase of 44.9% over 2013. Ai Media Consulting analysts believe that the overall scale of China's wholesale and retail industries has continued to expand in recent years, and the industry structure has continued to optimize, making an important contribution to the development of the national economy. -
艾媒咨询|后疫情时代中国在线文娱行业研究报告
本报告研究涉及企业/品牌/案例:酷我音乐、中文在线、爱奇艺、腾讯游戏。
随着疫情的扩散,各地陆续出台了限制公共聚集活动、文化娱乐场所营业的要求和延迟复工复学的通知。线下活动受限,居家隔离期间,广大网民线上娱乐需求增长刺激各种云娱乐方式拓展。 2020年第一季度中国在线文娱市场规模超1400亿元,增长率达到27%。预计2020年全年中国在线文娱市场规模将超5000亿元,较2019年增长30%以上。疫情期间,在线文娱平台通过媒介优势,主动承担社会责任助力防疫抗疫,并由娱乐导向拓展到兼具资讯、社交、教育特征。后疫情时代,短视频、网络直播、网络动漫、网络文学、游戏、音乐等在线文娱内容形态将进一步交叉结合。与此同时,传统文娱也将加速线上化进程,以云综艺为典型的新型在线文娱类型将日益增多。
With the spread of the COVID - 19, local governments have issued restrictions on public gatherings and cultural and entertainment venues, as well as notices to delay the resumption of work and school,So offline activities are limited. During home isolation, the growth of online entertainment demand of netizens stimulates the expansion of various cloud entertainment methods. In the first quarter of 2020, the scale of China's online entertainment market exceeded 140 billion yuan, with a growth rate of 27%. It is expected that the scale of China's online entertainment market will exceed 500 billion yuan in 2020, increasing by more than 30% compared with 2019. During the COVID-19, online entertainment platforms took the initiative to take social responsibilities to help epidemic prevention and Disseminate anti-epidemic measures through media, and expanded from entertainment to information, social contact and education features. In the Post-epidemic era, online entertainment forms such as short videos, live streaming, online animation, online literature, games and music will be further integrated. At the same time, traditional entertainment will also accelerate the process of online entertainment, and cloud entertainment as a typical new type of online entertainment will be increasing.
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