全球领先的新经济产业第三方数据挖掘与分析机构
关于“虚拟”的报告
艾媒咨询|2021年中国元宇宙行业用户行为分析热点报告
自2020年起,国内外互联网头部企业纷纷入场元宇宙。而数据显示,从2017年到2021年,中国区块链支出增长约12.8倍;2021年中国VR终端硬件市场规模为136.4亿元,AR终端硬件市场规模为208.8亿元;2021年中国云计算产业规模达2109.5亿元,各领域的技术高速发展为元宇宙行业提供全面的技术支持 。但值得注意的是,目前元宇宙并无明确落地场景或者产品,市场和监管部门应当谨防炒作风险。
Since 2020, Internet leading enterprises at home and abroad have entered the meta universe one after another. The data show that from 2017 to 2021, China's blockchain expenditure increased by about 12.8 times; In 2021, the scale of China's VR terminal hardware market was 13.64 billion yuan, and the scale of AR terminal hardware market was 20.88 billion yuan; In 2021, the scale of China's cloud computing industry reached 210.95 billion yuan. The rapid development of technology in various fields provides comprehensive technical support for the meta universe industry. However, it is worth noting that at present, there is no clear landing scene or product in metauniverse, and the market and regulatory authorities should beware of the risk of speculation.艾媒咨询|2021中国虚拟偶像行业发展及网民调查研究报告
在群众娱乐需求持续增长以及网络和影像音频技术不断迭代的环境下,中国虚拟偶像产业逐渐走入发展的高峰期。iiMedia Research(艾媒咨询)数据显示,2020年中国虚拟偶像核心产业规模为34.6亿元,同比增长70.3%,预计2021年将达到62.2亿元;另一方面,随着商业价值被不断发掘,越来越多产业与虚拟偶像联系在一起,虚拟偶像带动产业规模2020年为645.6亿元,预计2021年为1074.9亿元。调查显示,超过八成网民在日常有追星的习惯,其中63.6%网民有支持和关注虚拟偶像的相关动态。艾媒咨询分析师认为,虚拟偶像IP在内容和周边产品的开发上拥有更多的空间和可能性,随着潮流的变化和时代的发展迭代进化,引领不同阶段的审美,在形象开发和内容开发上拥有更强的延续性,有利于持续吸收流量关注,提升变现水平。
With the continuous growth of mass entertainment demand and the continuous iteration of network and video audio technology, China's virtual idol industry has gradually entered the peak period of development. According to the data of iimedia research, the scale of China's virtual idol core industry will reach 3.46 billion yuan in 2020, with a year-on-year growth of 70.3%, and it is expected to reach 6.22 billion yuan in 2021; On the other hand, with the continuous exploration of commercial value, more and more industries are connected with virtual idols. The scale of the industry driven by virtual idols will reach 64.56 billion yuan in 2020 and 107.49 billion yuan in 2021. The survey shows that more than 80% of netizens have the habit of chasing stars in their daily life, and 63.6% of them support and pay attention to the related developments of virtual idols. AI media consulting analysts believe that virtual idol IP has more space and possibilities in the development of content and peripheral products. With the change of trend and the development of the times, it leads the aesthetics in different stages, and has stronger continuity in image development and content development, which is conducive to continuously absorbing traffic attention and improving the level of realization.艾媒咨询 | 2024-2025年中国虚拟现实产业发展及趋势分析报告
随着VR技术在核心芯片、显示屏幕、光学方案、交互技术等方面取得了显著突破,中国虚拟现实产业开始进入深度沉浸阶段,技术生态逐渐完善,行业规模不断上升。全球新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2024-2025年中国虚拟现实产业发展及趋势分析报告》数据显示,中国虚拟现实市场规模呈上升趋势,2023年中国虚拟现实市场规模达1126.0亿元,同比上升22.8%;预计2028年中国虚拟现实市场规模可达2125.9亿元。有49.0%的受访者表示会购买VR产品,43.7%的受访者表示将来会考虑购买。艾媒咨询分析师认为,虚拟现实行业技术生态逐渐完善,资本的入局推动了虚拟现实设备在分辨率、刷新率、交互方式等方面的提升,增强了虚拟现实的娱乐属性,应用场景进一步拓宽。
As VR technology has made significant breakthroughs in core chips, display screens, optical solutions, interaction technologies, etc., China's virtual reality industry has begun to enter the stage of deep immersion, the technology ecology has gradually improved, and the scale of the industry has continued to increase. The data of “2024-2025 China Virtual Reality Industry Development and Trend Analysis Report” newly released by iiMedia Research (AiMedia Consulting), a third-party data mining and analysis organization of the global new economy industry, shows that the scale of China's virtual reality market is on the rise, and the scale of China's virtual reality market in 2023 amounted to RMB 112.60 billion yuan, a year-on-year increase of 22.8%; It is expected that the size of China's virtual reality market can reach 212.59 billion yuan in 2028. 49.0% of respondents said they would buy VR products, and 43.7% said they would consider buying them in the future. Analysts from AiMedia Consulting believe that the technology ecology of the virtual reality industry has gradually improved, and the entry of capital has promoted the improvement of virtual reality equipment in terms of resolution, refresh rate, interaction mode, etc., which has enhanced the entertainment attributes of virtual reality, and the application scenarios have been further broadened.
- 1
- 2
- 3
- 4
- 5
- 6