全球领先的新经济产业第三方数据挖掘与分析机构
关于“版权流氓”的报告
艾媒舆情|“维权” 还是碰瓷? 视觉中国“黑洞”版权事件舆情监测报告
2019年4月11日,视觉中国声称“黑洞”的版权归属该公司所有,其他公开使用需支付版权费用,这一言论及行为引发轩然大波。4月11日下午15时许,共青团中央发布微博质疑“国旗、国徽的版权也是贵公司的?”,将视觉中国推向舆论的风口浪尖;随后南京苏宁、百度、凤凰网科技、360清理大师、新浪游戏、贵州茅台等官方微博账号也纷纷跟进,质疑自己的Logo成为视觉中国版权。艾媒大数据商情舆情系统(yq.iimedia.cn)监测发现,北京、广东和上海地区最关注本次事件发展情况,视觉中国的言值指数由此前的44.3降至16.3,网络口碑呈现一面倒的负面态度,视觉中国品牌形象一落千丈;随着负面舆情持续发酵,图片版权问题成为热议。
On April 11, 2019, Visual China claimed that the copyright of “black hole“ belonged to their company, and other public should pay fees if they use this subject . This remark and behavior caused an uproar. At 15 o'clock on the afternoon of April 11, the Central Committee of the Communist Youth League issued a microblog questioning that “the copyright of the national flag and national emblem is also your company?“, pushing visual China to the cusp of public opinion; then Nanjing Suning, Baidu, Phoenix Network Technology, 360 Cleanup Master Official Sina Weibo accounts such as Sina Games and Guizhou Maotai have also followed up, questioning their logo as a visual Chinese copyright. iiMedia Public Opinion Consultation System (yq.iimedia.cn found that Beijing, Guangdong and Shanghai are most concerned about the development of this event. The visual China index has dropped to 16.3 from the previous 44.3, and the Internet word of mouth has been turned downside. The visual Chinese brand image has plummeted as the negative public sentiment continues to ferment, the picture copyright issue has become hotly debated.艾媒报告|2019中国企业图片字体版权纠纷专题研究报告
2019年4月视觉中国因黑洞及国旗国徽图片导致的版权维权争议事件,引发了公众对“版权碰瓷”这一企业行为的关注。事件发生后,视觉中国品牌形象一落千丈。艾媒大数据商情舆情监测系统数据显示,视觉中国的言值指数由4月10日的44.3降至4月16日的8.2,网络口碑呈现一面倒的负面态势。iiMedia Research(艾媒咨询)数据显示,78.8%的受访企业认为,视觉中国的维权方式属于敲诈。而超过四分之三的受访企业解决版权纠纷耗时在3个月以上,且69.0%的受访企业认为处理“版权碰瓷”纠纷已对企业造成负担。企业滥用维权导致“版权碰瓷”现象愈加频繁,对于社会秩序已造成严重干扰,这类企业缺乏社会责任感的行为也引来公众愤慨之情,72.4%的受访网民认为行业频发的版权纠纷问题是涉事企业故意而为,38.3%的受访网民认为该类行为已触及公众底线。
In April 2019, the controversy over copyright protection of VisualChina caused by pictures of black holes and of national flag and emblem has triggered public concern about the corporate behavior of copyright infringement. After the dispute, the brand image of VisualChina fell sharply. As the data of iiMedia Public Opinion Monitoring System showed, the Yanzhi Index of VisualChina dropped from 44.3 on April 10th to 8.2 on April 16th, and its comments on the Internet showed a negative trend. As the data of iiMedia Research showed, 78.8% of the interviewed enterprises believed that the way of rights protection acts of VisualChina was blackmail. More than three quarters of the interviewed enterprises took more than three months to resolve copyright disputes, and 69.0% of the interviewed enterprises believed that dealing with copyright infringement disputes had caused a burden on enterprises. The abuse of rights of copyright protection by enterprises leads to the phenomenon of copyright infringement becoming more and more frequent, which has caused serious interference to social order. The lack of social responsibility of such enterprises has also aroused public outrage. 72.4% of the interviewed netizen think that the frequent copyright disputes in the industry are deliberately caused by the enterprises involved. 38.3% of the interviewed netizen think that such acts have touched the bottom line of the public.艾媒咨询 | 2025年中国阅读行业发展状况与用户行为调查数据
随着阅读需求的增加,消费者对纸质书等的消费体验要求越来越高。根据全球领先的新经济产业第三方数据挖掘和分析机构iiMedia Research(艾媒咨询)最新发布的《2025年中国阅读行业发展状况与用户行为调查数据》数据显示,中国消费者年均阅读纸质书籍数量集中在4-6本。实体书店以45.33%的占比成为消费者首要纸质书阅读场所,同时线下书店以41.21%的份额稳居纸质书籍购买主渠道,凸显实体空间的文化吸引力。消费者阅读核心诉求聚焦开阔思维,增长见识,内容分享与做读书摘要成为消费者们的阅读习惯。但消费者指出当前纸质书消费存在定价体系不透明、精品书籍获取渠道有限、书店沉浸式服务不足等问题,部分消费者反映优质出版物供需匹配度有待提升。移动阅读场景的碎片化特征凸显,33.89%消费者利用非固定时间完成阅读。艾媒咨询分析师认为,出版行业需强化实体书店的体验价值,通过主题策展、作者互动等活动增强消费者粘性;同时应优化纸质书价格体系,完善线上线下联动的推荐机制,并针对消费者认知提升需求开发专题书单,构建深度阅读+社交场景的新型纸质书生态。
With the increase of reading demand, consumers have higher and higher requirements for the consumption experience of paper books. According to the latest "China reading industry development and user behavior survey data in 2025" released by iiMedia Research, the world's leading third-party data mining and analysis institution of the new economy industry, the average number of Chinese consumers reading paper books is concentrated in 4-6. Physical bookstores have become the primary place for consumers to read paper books, accounting for 45.33%, while offline bookstores have steadily occupied the main channel for paper book purchase with 41.21% share, highlighting the cultural attraction of physical space. The core demands of consumer reading focus on broadening the mind, increasing knowledge, content sharing and doing reading summaries have become consumers' reading habits. However, consumers pointed out that the current paper book consumption has problems such as opaque pricing system, limited access to high-quality books, and insufficient immersive services in bookstores, and some consumers reflected that the matching degree between supply and demand of high-quality publications needs to be improved. The fragmentation feature of mobile reading scene is prominent, 33.89% of consumers use non-fixed time to complete reading. iiMedia Research believe that the publishing industry needs to strengthen the experience value of physical bookstores, and enhance consumer stickiness through activities such as theme curation and author interaction; At the same time, the price system of paper books should be optimized, the recommendation mechanism of online and offline linkage should be improved, and special book lists should be developed according to the needs of consumers to improve their cognition, and a new paper book ecology with deep reading and social scenes should be built.艾媒舆情|游戏直播版权争议舆情监测报告
本报告研究涉及企业/品牌/案例:中国新闻出版广电网,搜狐新闻,凤凰网,网易,华多公司,梦幻西游,火猫TV,斗鱼,腾讯,西瓜视频,触手,英雄联盟
iiMedia Research(艾媒咨询)数据显示,2018年中国在线直播用户规模达4.56亿人,增长率为14.6%,2019年在线直播用户规模达到5.01亿人,增长速度放缓。艾媒咨询分析师认为,行业降温,在线直播市场发展回归理性,对平台的内容生产、主播培育和吸流能力提出了更高要求。
According to data from iiMedia Research, the number of online live broadcast users in China reached 456 million in 2018, a growth rate of 14.6%, and the number of online live broadcast users in 2019 reached 501 million, a slowdown in growth. Ai Media Consulting analysts believe that the industry has cooled down and the development of the online live broadcast market has returned to rationality, placing higher requirements on the platform's content production, anchor cultivation and absorption capabilities.艾媒咨询 | 2025年中国长音频市场竞争格局分析报告
随着移动互联网深度渗透与用户从“功能性听书”向“情感陪伴、知识获取、多场景依赖”的需求升级,2025年中国长音频市场迎来格局重构的关键转折点。iiMedia Research(艾媒咨询)数据显示,2024年中国长音频市场规模达287亿元,同比增长14.8%;预计2025年将达337亿元。
With the deep penetration of the mobile Internet and the upgrading of users' demands from "functional audio books" to "emotional companionship, knowledge acquisition, and multi-scenario reliance", the Chinese long-form audio market will witness a crucial turning point in its landscape reconstruction in 2025. iiMedia Research data shows that the market size of long-form audio in China reached 28.7 billion yuan in 2024, with a year-on-year growth of 14.8%. It is expected to reach 33.7 billion yuan by 2025.艾媒咨询 | 2025-2026年中国AI漫剧行业趋势白皮书
2025年末,中国AI漫剧行业迎来关键转折点,技术爆发与生态重构成为主旋律。AI技术推动漫剧创作迈入工业化阶段,使其在制作效率和视觉风格上与真人短剧形成鲜明区隔。与此同时,政策规范持续完善,叠加消费升级趋势,共同构筑了行业发展的坚实基础。产业链在IP储备深化、平台激励加码及AIGC技术赋能下持续扩容,而用户行为的深化则牵引内容加速向精品化、情感化方向演进。
此轮变革中,AI漫剧赛道迎来了政策与市场的双重拐点:一方面,抖音、快手、腾讯等核心平台密集推出精品化扶持政策;另一方面,监管趋严倒逼内容质量升级。这种“激励”与“收紧”并行的态势,标志着行业正式告别野蛮生长,迈入质效并重的精耕时代。
市场数据印证了强劲的增长势头,iiMedia Research(艾媒咨询)数据显示,中国动画微短剧市场规模在2025年呈现出爆发式增长,达到189.8亿元,同比激增276.3%,艾媒预期这一增长态势将延续,2030年市场规模有望突破850亿元。
By the end of 2025, China's AI comic and drama industry will reach a crucial turning point, with technological explosion and ecological reconstruction becoming the main themes. AI technology has driven the creation of comic dramas into an industrialized stage, making them distinct from live-action short dramas in terms of production efficiency and visual style. Meanwhile, the continuous improvement of policy regulations, coupled with the trend of consumption upgrade, have jointly built a solid foundation for the development of the industry. The industrial chain has been continuously expanding under the deepening of IP reserves, the intensification of platform incentives, and the empowerment of AIGC technology. Meanwhile, the deepening of user behavior has driven content to accelerate its evolution towards high-quality and emotional content.
In this round of transformation, the AI comic drama industry has reached a dual turning point in terms of policy and market: on the one hand, core platforms such as Tiktok, Kuaishou, and Tencent have successively introduced policies to support high-quality products; On the other hand, stricter regulation has forced an upgrade in content quality. This concurrent trend of "incentives" and "tightening" marks the industry's official farewell to wild growth and its entry into an era of meticulous cultivation that emphasizes both quality and efficiency.
Market data confirms the strong growth momentum. According to iiMedia Research, the market size of China's animated micro-short dramas witnessed explosive growth in 2025, reaching 18.98 billion yuan, a year-on-year increase of 276.3%. iiMedia Research predicts that this growth trend will continue, and the market size is expected to exceed 85 billion yuan by 2030.艾媒报告|2018-2019中国短视频行业专题调查分析报告
本报告研究涉及企业/品牌包括:逗拍、VUE、小影、快剪辑、LIKE短视频、极拍、抖音、秒拍、快手、西瓜视频、梨视频、微视、美拍、蘑菇视频、小拍、全民K歌、火秀运动、英火小视频、小红唇、短酷
2018年中国短视频行业商业化进程加速。iiMedia Research 数据显示,2018年中国短视频用户规模达到5.01亿人,市场规模依然有较大的上升空间。短视频行业中MCN机构增长迅速,营销模式也更为多样化。在发展势头强劲的情况下,短视频行业侵权现象严重,艾媒大数据舆情商情监控系统数据显示,中国东南沿海省成为“短视频版权”热度相对集中的区域。
In 2018, the commercialization process of China’s short video industry has accelerated. As the data of iiMedia Research, the number of short Video users in China reached 501million in 2018,and there is still room for growth in the market. The number of MCN organizations growing and marketing models are more diversified. Under this circumstance, the infringement is serious. According to the data of iiMedia Big Data Public Opinion Monitoring System showed, the southeast coastal of China has become a relatively concentrated area of infringement of short video.
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