全球领先的新经济产业第三方数据挖掘与分析机构
关于“哔哩哔哩公司”的报告
艾媒报告 |2019H1哔哩哔哩运行状况与行业趋势研究报告
本报告研究涉及企业/品牌/案例:哔哩哔哩,腾讯,阿里,CMC资本,正心谷创新资本,君联资本,掌趣科技,华兴资本,华人文化产业投资基金,正心谷创新资本,优酷、爱奇艺、网易,三七互娱,完美世界,世纪华通,IGG,游族网络,智明星通,巨人网络,AcFun,嘀哩嘀哩
“二次元文化”泛指动画(Anime)、漫画(Comic)、游戏(Game)、轻小说(Novel)内容及相关衍生品。互联网发展扩大了二次元文化覆盖面和传播广度,更多非核心层次二次元人群有机会接触、了解二次元内容及文化,泛二次元群体不断扩大。iiMedia Research(艾媒咨询)数据显示,2018年中国互联网二次元用户规模为2.81亿人,用户增长率达21.1%。在动漫产业、网络游戏快速发展的过程中,二次元用户规模有望持续增长,预计2019年将达3.34亿人。经过十年发展,哔哩哔哩已经成为中国最大的二次元内容平台,并以年轻人喜爱的在线娱乐平台为新目标不断发展壮大。为此,公司一方面通过频繁的投融资活动来扩充内容产品、增强研发实力、拓展用户群体,另一方面通过加速商业化来增强自身造血功能,提升综合竞争实力。虽然公司全产业链布局日趋完善,用户和营收增长表现亮眼,但依然面临激烈的外部竞争、严格的市场监管、扩大的业绩亏损等诸多风险。
“Secondary metaculture“ refers to animation (Anime), comic, game, Novel content and related derivatives. The development of the Internet has expanded the coverage and dissemination of secondary metaculture. More non-core secondary people have the opportunity to contact and understand secondary content and culture. Pan-secondary groups are expanding. According to iiMedia Research data, the number of secondary Internet users in China was 281 million in 2018, with a growth rate of 21.1%. In the process of rapid development of animation industry and online games, the scale of secondary users is expected to continue to grow, and it is expected to reach 334 million people in 2019. After ten years of development, Bilibili has become the largest secondary content platform in China, and the online entertainment platform favored by young people is the new goal of continuous development and growth. For this reason, on the one hand, the company expands content products, strengthens R&D strength and expands user groups through frequent investment and financing activities, on the other hand, it strengthens its hematopoietic function and enhances its comprehensive competitive strength by accelerating commercialization. Although the company's overall industrial chain layout is becoming more and more perfect and the growth of users and revenue is outstanding, it still faces many risks, such as fierce external competition, strict market supervision, expanded performance loss and so on.艾媒舆情|2019-2020年度APP违规收集个人信息现象舆情监测报告
本报告研究涉及企业/品牌/案例:欧瑞博,深网视界,哔哩哔哩公司,人民日报,央广网,央视网,中央网信办,工信部,公安部,市场监管总局
近年来,移动互联网应用程序(APP)得到广泛应用,在促进经济社会发展、服务民生等方面发挥了重要作用。同时,APP强制授权、过度索权、超范围收集个人信息等现象也大量存在,违法违规使用个人信息的问题十分突出,成为全社会普遍担忧的问题。中国个人信息泄露事件屡屡见诸报道,由于APP过度收集用户个人信息,大范围个人信息泄露引发了一系列违法犯罪行为。不法分子通过各种途径收集被泄露出去的个人信息,经过筛选分析用户特征,从事恶意注册账号、电信诈骗甚至绑架勒索等精准犯罪活动,严重威胁用户的生命财产安全。
In recent years, mobile Internet applications (APPs) have been widely used and played an important role in promoting economic and social development and serving people's livelihood. At the same time, the phenomenon of compulsory authorization of APPs, excessive claims, and collection of personal information beyond the scope also exists in large numbers. The problem of using personal information in violation of laws and regulations is very prominent and has become a widespread concern in society. China's personal information leakage incidents have been repeatedly reported. Due to the excessive collection of users' personal information by APPs, a wide range of personal information leakage has triggered a series of illegal and criminal acts. The criminals collected the leaked personal information through various channels, screened and analyzed user characteristics, engaged in malicious criminal account registration, telecommunications fraud, and even kidnapping and extortion, which seriously threatened the lives and property of users.艾媒报告|2018上半年中国二次元市场监测与发展趋势专题研究报告
本报告研究涉及企业/品牌包括:快看漫画、腾讯动漫、哔哩哔哩、AcFun、星辉娱乐、美盛文化、高乐玩具、小白龙、星原文化、金添动漫、智高文创、梦之城、芝兰玉树、精英动漫、凯迪威、亲宝文化、亲子企鹅、奥飞动漫、有妖气、中央央视动画
iiMedia Research(艾媒咨询)数据显示,2018年中国二次元用户预计将达2.76亿人,2019年有望增至3.28亿人。艾媒咨询分析师认为,近年互联网企业注重对日本动漫正版版权收购,同时加强国产动漫IP创作,而二次元IP结合手机游戏、电影等产业发展也进入快速发展期,推动中国泛二次元用户群体扩大,二次元用户规模稳定增长。艾媒报告 |2019中国Vlog商业模式与用户使用行为监测报告
本报告研究涉及企业/品牌/案例:B站,腾讯、抖音、字节跳动、微博,Facebook,Instagram,Snapchat,YouTube,爱奇艺、优酷,微信,twitter,Reddit,Tumble
2019年,随着短视频人口红利和流量红利的消失,Vlog作为新的视频形式开始进入大众的视野。iiMedia Research (艾媒咨询)数据显示,2019年中国Vlog用户规模达到2.49亿人,未来Vlog行业市场规模仍将保持稳定增长态势。5G提速或将激发Vlog视频社交的巨大潜能,视频社交平台打造将依托产业布局,目前各家争相布局Vlog行业,但明星、网红等头部玩家地参与还未能引爆流量,Vlog发展前景仍需进一步观望。
In 2019, with the disappearance of short video demographic dividend and flow dividend, Vlog, as a new video form, began to enter the public's vision. According to iiMedia Research, the number of Vlog users in China reached 249 million in 2019, and the market size of Vlog industry will maintain a steady growth trend in the future. 5G speed-up may stimulate the huge potential of Vlog video social communication, video social platform building will rely on the industrial distribution, at present, various scramble to layout Vlog industry. However, the participation of stars, online celebrity and other leading players to participate in the failed to ignite traffic, the prospects for Vlog development still need to be further observed.艾媒咨询|2020年中国在线音乐演出市场专题研究报告
在疫情影响和下线音乐平台多渠道布局地推动下,中国在线音乐演出市场规模快速发展,2020上半年中国在线音乐演出观看的用户规模已经突破8000万。疫情期间,在线音乐演出行业面临着机遇和挑战,如何更好地吸引、留存用户和探索盈利模式成为重中之重。目前中国在线音乐演出行业仍然是以免费模式为主,从而更好地吸引增量用户,挖掘潜在消费者,同时,平台也开始尝试通过在线音乐演出创新新演出模式、节目元素,宣传旗下新艺人等。免费模式之后下一步是探索在线音乐演出的付费模式,以真正实现在线音乐演出的产业化、专业化、规模化发展。iiMedia Research(艾媒咨询)数据显示,更多00后用户的表现出了对线上演出地喜爱,00后在线音乐演出用户TGI达109.7;同时64.6%的受访者表示在线音乐演出已成为其休闲娱乐的重要方式。未来,各在线音乐平台将继续整合资源,加紧布局。
Driven by the impact of the Covid-19 and the multi-channel layout of offline music platforms, China’s online performance market has grown rapidly. In the first half of 2020, the scale of online performances users in China has exceeded 80 million. During the epidemic, the online performance industry is facing opportunities and challenges. How to better attract and retain users and explore profit models has become a top priority. At present, China’s online performance industry is still dominated by the free model, so as to better attract users and tap potential consumers. At the same time, platforms also begin to try to innovate new performance modes and program elements and promote its new artists through online music performances, After the free model, the next step is to explore the paid model to truly realize the industrialization, professionalization and large-scale development of online performances industry. As the data of iiMedia Research showed, post-00 users show more love for online performances, and the TGI of post-00 online music performance users reached 109.7. Besides, 64.6% of the respondents said that online performances had become an important way of entertainment during the epidemic. In the future, online music platforms will continue to integrate resources and step up their deployment.艾媒报告|2018-2019年中国小镇青年影音娱乐偏好洞察报告
本报告研究涉及企业/品牌包括:腾讯视频、优酷、爱奇艺视频、芒果TV、哔哩哔哩、QQ音乐、酷狗音乐、酷我音乐、网易云音乐、虾米音乐、抖音短视频、快手、西瓜视频、火山小视频、波波视频
中国小镇青年群体约为1.12亿人。iiMedia Research(艾媒咨询)数据显示,在线音乐、在线视频和短视频是小镇青年用户影音娱乐偏好模式的前三名,分别占比85.3%、81.2%和73.0%。2018年主流影音娱乐平台运营策略呈现出年轻化和渠道下沉的趋势。
According to iiMedia Research, online music, online video and short video are the top three entertainment preference for town youth, accounting for 85.3%, 81.2% and 73.0% respectively. Town youth have plenty of spare time. There is a small peak of video entertainment in the afternoon, and killing time become the main purpose of video entertainment for town youth. The proportion of town youth paid for video entertainment is less than 40%, which still has great potential to be tapped. In 2018, the operation strategy of the mainstream audio-visual entertainment platform shows a trend of younger and channel sinking.
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